﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RJ.Objects.GameEngine
{
    public abstract class GameSettings
    {
        protected Dictionary<string, object> settings;

        public GameSettings()
        {
            settings = new Dictionary<string, object>();
        }

        public abstract void AddSetting(string name, object value);

        public abstract TReturn GetSetting<TReturn>(string name);
    }
}
